Exploring the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph

The post-apocalyptic TV series is back to Prime Video, and it's safe to say that fans were delightfully shocked by the caliber of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the gamer's journey.

There was Lucy the vault dweller, trying to uphold her morals and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel initiate, who begins to question his cult's authority and creates plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the contaminated badlands.

Building Anticipation for Season Two

The debut season's finale revealed a major secret about those responsible for the atomic conflict that condemned a population in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unresolved for the next installment – and, on this occasion, expectations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the feedback to the show, so this time people are bringing more enthusiasm and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to translate into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its creators ensured real props and sets were built, mirroring the improvised nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an adaptation, especially of a video game, is to feel like it’s tangible.”

In fact, pretty much every element you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by talented film-makers who are also longtime fans, with the help of the game developers behind the source material. This common understanding for the universe is apparent in the end result.

The second season is being released on a weekly basis rather than as a full-season drop, marking a change from the first season. This approach will allow for a new audience reaction, a dynamic the creators themselves are looking forward to observe.

“It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” promises the game director. “I’m looking forward to seeing what people think.”

Brianna Garza
Brianna Garza

Elara Vance is a wellness coach and lifestyle writer passionate about helping others find balance through mindfulness and creative expression.